GTA 6 loading, draw distance, particles and interactivity A bit of downer I know and I hope this changes, but with the info available this is the conclusion I've come to. If you ask me, though, I think we can safely rule out frame rates above 60 FPS in GTA 6 and a 4K resolution only in very specific circumstances, if at all, on next-gen consoles. Many gamers will own upscaling TVs, too, which could help offset a lower than 4K resolution. High frame rates make a far bigger positive impact on gameplay than a native 4K resolution, so I would be hoping Rockstar deliver a "Performance Mode" in GTA 6 on next-gen consoles that lets me run it at, say, QHD resolution and 60 FPS. Personally, I'd much prefer 60 FPS to be offered up with a lower resolution than 4K for the sake of it. However, if we look at some flagship games coming next year to the next-gen consoles, such as the PS5 exclusive Horizon Forbidden West, right now it doesn't look like (opens in new tab) we're getting 4K 60 FPS. Now, to be fair, RDR2 hasn't has a next-gen patch since it made the jump from PS4 Pro and Xbox One X yet, so it should be able to run better than that in terms of frame rate on the next-gen hardware. The PS5 doesn't even run the game at 4K, plumping for a 1920x2160p resolution at 30 FPS. Here's the big one – will GTA 6 run at a 4K resolution on Xbox Series X and PS5? And, if so, what frame rate will be delivered with it? It's obviously fair to say that GTA 6 will run at 4K 60 FPS on PC (indeed, enthusiasts will likely have the game running at 8K 120 FPS within weeks on some suped-up mega rigs), but on the next-gen consoles it is far from certain.Īgain, our best idea of what will be delivered has to come by looking at Red Dead Redemption 2, which right now only runs at (opens in new tab) 4K on Xbox Series X, and even then its framerate is capped at 30 FPS. Combine real time ray tracing with a HDR TV or games monitor, and GTA 6 would look astounding.Īnd, well, any form of DLSS would help improve framerates in GTA 6 massively, which is something the next section deals with.Īs such, based on the available information I have, I think it's safe to say that GTA 6 is going to benefit from these technologies in some form on PC, PS5 and Xbox Series X. We also know that both the PS5 and Xbox Series X are capable of real time ray tracing technology and, while the GPUs that power them aren't made by Nvidia but AMD, some form of DLSS is going to be possible, as well as very specific hardware optimisation thanks to the next-gen console's closed architecture.īoth these technologies would be a major boon to GTA 6 as real time ray traced lighting would lead to a far more natural, realistic in-game world with more accurate shadows and better global illumination. Needless to say the results are stunning.ĭLSS has also been added to Red Dead Redemption 2 by Nvidia, meaning that both these graphics technologies are already running on the engine that GTA 6 is almost certainly going to run on. YouTube channel Digital Dreams created this video (opens in new tab) showing RDR2 running on PC with real time ray tracing at an 8K resolution. I think both of these are nailed on for adoption into Rockstar's RAGE graphics engine (opens in new tab) (used on past GTA games and most recently on Red Dead Redemption 2) as, well, both are already in use on Rockstar's Red Dead Redemption 2 on PC. I personally think that there are two next-gen graphical effects we will definitely see built into GTA 6: real time ray tracing (opens in new tab) and deep learning super sampling (DLSS).
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